Description
A mobile app to assist users at becoming more manly on a regular basis.
Fields
Graphic Design, Branding, Interaction Design
Date
2011
The Essential Guide to Manliness
- The Essential Guide to Manliness
A mobile kit for being generally more manly. - This project tasked us to create a system which would educate people on a certain subject. My project focuses on creating a mobile application to assist modern men reconnect with the history of manliness. The app would offer user generated content, news aggregation, videos, tips and more. Additionally, users could subscribe and receive premium content as well as receive posters depicting how to accomplish manly tasks such as the "How to Wrestle an Alligator" pictured here.




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You, the Parent
A complete campaign focused on a public service announcement to aid parents in managing their children's media consumption.
2011
Graphic Design, Interaction Design, Branding
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UCF Event Kiosk
This project is the product of an independent study focused on human-computer interaction and, more specifically, the use of multi-touch interfaces on large-format devices. The entire project focuses on a touch-based interactive experience designed to be deployed around a college or university campus to create ease for both students and visitors as they participate in events around the college or university.
2011
Graphic Design, User Interface Design, Interaction Design
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Pocket Rockets
A system designed to easily portray a collection of model cars.
2011
Graphic Design, Branding, Interaction Design
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The Cutting Board
The point of this project was to explore the relevance of a small volume, hand-made print magazine as well as demonstrating how that information might be developed for digital distribution on a touch-based platform.
2011
Interaction Design, Publishing, User Interface Design
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DB94: Music Branding
DB94 is the product of a semester's worth of work spent developing a concept and identity for a fictional band. Included in the process was the development of an Adobe AIR application meant to be distributed on flash drives at shows. Music would be dynamically loaded to allow each version of the application to allow users to listen to music from the show that they bought the drive at. Additionally, there was identity design and a collection of posters.
2011
User Interface Design, Interaction Design, Graphic Design
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The Transportation Museum
Initial branding/identity design for a fictional Transportation Museum.
2011
Graphic Design, Icon Design, Branding
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Spontaneous Logos
A series of logos developed for random names and created and finalized within 24 hours.
2011
Graphic Design, Typography, Icon Design
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Community
A book designed to introduce readers to the idea of a sustainable lifestyle with tips and cut-out learning aids.
2011
Graphic Design, Print Design, Typography
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Time Life Book Redesign
This project was a challenge to create an updated version of The Mammals textbook of the Life Nature Library, originally printed in 1963. The focus throughout the book was to create an easy reading experience with a limited color palette. New photos were edited to create a series of high-contrast, black and white photography supported by subtle typography.
2011
Editorial Design, Graphic Design, Publishing
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Blizzard Entertainment Internship
A collection of the projects I worked on while interning at Blizzard Entertainment in Irvine, CA.
2011
Graphic Design, Motion Graphics, Web Design